Hey dumb shit. Remember when I said Extra Turning grants four per source of turning? Maybe you should, I don't know, take a fucking Extra Turning feat or two or twelve.Parthenon wrote:A complete Retard talking out his ass
Stop. Really, stop. When you start talking about dishonesty please take a good look at yourself.
Lets count the valid turning attempts of a level 8 Cleric shall we? Now, the text of Divine Metamagic states that "... you can take the energy from turning or rebuking undead ...". So, the only valid turning attempts are from Turn Undead, not Turn Lycanthropes or Rebuke Air elementals or whatever bullshit turn attempts you have from domains.
So, lets say that somehow he gets turn undead and greater turn undead, probably from radiant servant of pelor, as well as charisma of 14. He has 9 Normal turning attempts, and 9 Greater turnng attempts, for a total of 18 turn attempts. He also has spent 78% of his wealth on Nightsticks getting another 12 turns. Thats, let me, see... 18, plus 12, is only 30. Somehow I'm missing another 33 turn attempts. But wait a moment. Lets wave our hands in the air and pretend that nightsticks give four turn attempts to all forms of turning. Thats another 12 valid attempts. But it's still only 42 turns.
Somehow you've made up twenty turn attempts out of fucking nowhere, haven't bothered backing this up from anywhere, and have stated that this is "easy".
What the fuck Kaelik? What the fuck?
A level 8 Cleric has 6 feats. There's a Domain that grants Extra Turning and is all about killing undead. You have 3+Domains, depending on character, and there are ways to get Turn undead and Rebuke undead.
You should have at least Turn and Rebuke or Turn and Greater Turning, and you should have, in addition to DMM and Persist/Extend, 3-4 Extra Turnings, which equates to an additional 32 turn attempts. Hey fuck, that's like, a lot of turn undead attempts right? And fuck it all if you happen to buy Night sticks or Holy Pendants or any other source of additional turn attempts in addition to your natural 50 turn attempts before items at all.
1) You are fucking retarded. Of course the Wizard has 30 Int at level 11, I specifically drew an almost every two level anaylsis of a sad caster's primary attribute in this fucking thread, and level 10 is where you get 30 fucking Int/Wis. I was comparing a 30 Wisdom Warlock with a 30 Int Wizard, and so if you want to be stupid, we can take away one of the Wizards spells and also take away a buff from the Lock, and a spell known.Parthenon wrote:And then you ignore the actual rules you wrote down yourself. A level 11 non-specialised wizard gets one level 6 spell per day as standard. To get the two more you refer to they'd need an intelligence of 30. Hmmm... somehow I get the feeling thats not going to fucking happen.
But lets ignore rules and logic and assume thats the case. They'd still only have three highest level spell options. The Warlock gets that just from their domain and spheres, let alone their actual mindpool. They can have more spell choice just by having one level 6 spell known. By having two of each level they beat specialised wizards and if they choose to they can beat hyper-specialised wizards.
2) Domains and Spheres are lists. You choose them at specific levels, and then you just have that list. Would you rather choose any 3 spells from every single book ever (Wizard's choice) or get two attack spells that probably have durations and aren't even that good for you anyway, and one Domain spell which may or may not be good, depending, since even a really good domain has a like 3-4 shitty spells in it?
I assume that you of course choose the pre set lists because you have proven yourself to be functionally retarded with every other word you've said.
Except that the Warlock is a worse Cleric Archer than a Cleric Archer by about a billion points, and so has a worse defense and worse offense than a Cleric Archer, and no one cares.Parthenon wrote:I agree that you're right about some things- long term buffs are a lot less effective for them and short duration debuffs aren't as good. As well as the fact that I over exaggerated how effective Wraithstrike is. But that doesn't change the fact that the class is still too good. If this is comparable to an Incantrix without using up feats, skill points or taking prestige classes then its too good.
But a lot of DMs won't allow divine metamagic at all, or multiple nightsticks, or incantrixes, or wizards getting any spells they want, or... Your balance point is way above the tomes. If thats deliberately the case then state so above the class but otherwise stop lying and pretending that this is balanced to the normal standards of classes.
It also has a worse defense and worse offense than an Incantatrix.
The problem with those characters is not that they have good defenses. The problem is that they have level inappropriate offense.
When you attack at +32/+32/+32/+32/+32/+32/+29... For 3d6+30 damage on each shot, That's a bigger deal than your defenses. And since a Warlock Archer would have literally half as many attacks for half as much damage at maximum (because fully half those attacks and damage come from Polymorph) it's not as big a deal.
Likewise, Incantatrixes at level 15 are bullshit, because they are completely undetectable to everything. But at level 14 and lower, they are bullshit because they throw around 400 damage ranged touch attacks that bypass any and all resistances/immunities, or because they toss out 30+Negative levels per spell, or because they so save stun CL targets for two rounds and then they have to make two saves to even get to act after that.
The fact that they might be under a blink effect all day is not a big deal.